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Night Star’s new 3D platformer Penny’s Large Breakaway bought off to a stable begin when it arrived final month, however notably was capped at 30FPS. Fortuitously, that is set to alter within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Swap body price.
This can enable gamers to decide on between 30FPS and a 60FPS possibility. Much like Bomb Rush Cyberfunk, it could not essentially preserve silky-smooth efficiency at this body price, however it’ll at the very least be an possibility. This replace may even add anti-aliasing to 30FPS.
A stable patcharoo is out on PC now, and shall be on consoles pending approval! Particularly Swap patch will get a video mode to unlock the framerate to 60 ala Bombrush, or provides Anti-Aliasing in the event you select to remain locked. https://t.co/slAtOyFCpG— Christian Whitehead (@CFWhitehead) March 12, 2024
The console model of the newest patch is awaiting “first get together approvals” earlier than it will possibly go dwell. In meantime, here is a take a look at the newest PC patch notes, which ought to at the very least present an thought of what to anticipate when the Swap replace does arrive.
Briefly, gamers can count on some fixes for Penny, YoYo, enhancements and even some repairs (which embody extra fixes). This is the total rundown through Steam (notice patch notes could comprise spoilers):
Penny’s Large Breakaway v1.2 Patch Notes (PC)
Right now, we launched a patch that fixes a number of points. It additionally consists of updates and enhancements to current capabilities. Please ensure to replace your recreation to the newest model. In lieu of the adjustments beneath, we shall be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this stage which allowed gamers to skip a big portion of the extent. We are going to proceed to watch the sport for future fixes and patches, however within the meantime, thanks for taking part in Penny’s Large Breakaway!
Penny has been working towards her performances! She is going to now not…
Get caught on wall ledges and different objects.
Infinitely fall to her loss of life within the World’s Edge boss encounter.
Slide up slopes that aren’t the bottom.
Get caught in a short lived infinite skid.
Get disconnected from YoYo throughout Whirl.
Lose all momentum when beginning a yoyo experience from a distance.
Infinitely tumble.
Lose all her velocity when transitioning from Sprint to Trip after YoYo retraction.
Get caught on the finish of a zipline when holding Trip or Throw till launched.
Moreover, YoYo has been coaching and can…
Cease going by way of as many partitions when thrown.
Now speed up extra constantly whereas swinging in greater body charges.
Be appropriately sized on the Zipline.
Ledge Seize on extra surfaces.
Cease releasing Penny from Edge Seize too early.
We’ve additionally requested the denizens to do some repairs and upgrades on the earth. Right here’s what they’ve been engaged on…
IMPROVEMENTS:
Omitted video settings from cloud saves – they’re solely saved regionally now!
Added Fullscreen video possibility.
To any extent further, we’ll reset the worldwide cycle timer when restarting or dropping out
Point out all-time cleared Present Items/Dilemmas for a scene in Pause menu.
Added a fast restart function to Time Assault – Simply maintain the highest face button!
Made Gusto reset to max when dropping out in Time Assault.
Sport parts will behave extra deterministically whenever you’re navigating Time Assault (by utilizing a constant world random seed when restarting or dropping out).
Reminded the denizens to not begin the timer till Penny leaves Begin Platform in Time Assault.
Scrapbook images will now be full display screen when viewing in menu!
Added the power to delete Scrapbook unlock progress.
Added Depth of Area video possibility.
Tinkered with the Turnstile so Penny is constantly launched from the meant launch level.
Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
Repaired the Suction Pipe so that it’s going to now all the time eject Penny with the meant movement.
Politely requested the Peng Balloon to not trigger a comfortable lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
Reminded the Scatter Birds that their shadows mustn’t disappear for a body earlier than flying away.
Turned across the Whirl Screw within the Remaining Act in order that it screws within the right path.
Fastened the HUD so it’ll now not draw after transitioning offscreen.
When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
Fastened the water splash VFX.
Fastened visible points with the Fail Transition.
Corrected the Cannon object in order that it now not factors to invalid goal object references.
Whacked the aspect of the boombox in order that the SFX concern after defeating spoiler Choose Rufus now not happens.
Oiled the grease on the ball bearings in order that vertical digicam motion now all the time tracks on the right pace (digicam slack delta time scaling).
Have you ever tried out this recreation on the Swap but? Depart a remark beneath.
[source store.steampowered.com]
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