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New Tekken 8 1.03 patch notes: All the pieces within the replace

March 29, 2024
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Prepare for the following… offline apply session.

Patch day is all the time huge for Tekken 8 grinders, and 1.03 has the longest record of patch notes but. The brand new adjustments promise to shine up the sport’s stability whereas additionally fixing a lot of the buggier components of the sport. Collection director Katsuhiro Harada took the stage with producer Michael Murray to interrupt down the adjustments.

The Tekken 1.03 replace is generally centered round system polish, however practically each character within the recreation obtained some stability patch notes too. Right here is every thing that may change when the replace drops on Mar. 29, 2024.

Tekken 8 model 1.03 patch notes

System

Alisa

High-execution players should get more out of Alisa in the new version (Image via Bandai Namco)

Excessive-execution gamers ought to get extra out of Alisa within the new model (Picture through Bandai Namco)

Azuka

No more surprise side swaps at the wall (Image via Bandai Namco)

No extra shock aspect swaps on the wall (Picture through Bandai Namco)

Azucena

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Stepping against Azucena should be safer now (Image via Bandai Namco)

Stepping towards Azucena needs to be safer now (Picture through Bandai Namco)

Bryan

No more post-KO grabs, which were fitting for Bryan's personality (Image via Bandai Namco)

No extra post-KO grabs, which have been becoming for Bryan’s persona (Picture through Bandai Namco)

Claudio

While rising punishes will be more consistent in 1.03 (Image via Bandai Namco)

Whereas rising punishes might be extra constant in 1.03 (Picture through Bandai Namco)

Satan Jin

Devil Jin's changes are all behind the scenes (Image via Bandai Namco)

Satan Jin’s adjustments are all behind the scenes (Picture through Bandai Namco)

Dragunov

Stepping against Dragunov's Heat could feel like a coin toss before (Image via Bandai Namco)

Stepping towards Dragunov’s Warmth may really feel like a coin toss earlier than (Picture through Bandai Namco)

Feng

The evasive fighter is now slightly less slippery (Image via Bandai Namco)

The evasive fighter is now barely much less slippery (Picture through Bandai Namco)

Hwoarang

Feel free to keep mashing in Right Flamingo (Image via Bandai Namco)

Be happy to maintain mashing in Proper Flamingo (Picture through Bandai Namco)

Jack-8

Who would have through the robot would have glitches? (Image via Bandai Namco)

Who would have by the robotic would have glitches? (Picture through Bandai Namco)

Jun

For Jun, bug fixes turn out to be some minor buffs (Image via Bandai Namco)

For Jun, bug fixes develop into some minor buffs (Picture through Bandai Namco)

Kazuya

Kazuya's classic ten-frame punish gets a nice consistency boost (Image via Bandai Namco)

Kazuya’s basic ten-frame punish will get a pleasant consistency enhance (Picture through Bandai Namco)

King

Stages should now respond accordingly to the wrestler's bombastic combo tools (Image via Bandai Namco)

Levels ought to now reply accordingly to the wrestler’s bombastic combo instruments (Picture through Bandai Namco)

Kuma and Panda

The bears' unique traits likely made for some difficult programming (Image via Bandai Namco)

The bears’ distinctive traits seemingly made for some tough programming (Picture through Bandai Namco)

Lars

The developers felt sorry for Lars (Image via Bandai Namco)

The builders felt sorry for Lars (Picture through Bandai Namco)

Regulation

One of Law's bug fixes is actually a significant nerf (Image via Bandai Namco)

One among Regulation’s bug fixes is definitely a big nerf (Picture through Bandai Namco)

Lee

Proper just-frame slides now give the intended reward (Image via Bandai Namco)

Correct just-frame slides now give the supposed reward (Picture through Bandai Namco)

Leo

Leo's strange wall splat glitch is a thing of the past (Image via Bandai Namco)

Leo’s unusual wall splat glitch is a factor of the previous (Picture through Bandai Namco)

Leroy

Leroy apparently had a secret unblockable, but no more (Image via Bandai Namco)

Leroy apparently had a secret unblockable, however no extra (Picture through Bandai Namco)

Lili

Heat comebacks should be most consistent with Lili in the new version (Image via Bandai Namco)

Warmth comebacks needs to be most in step with Lili within the new model (Picture through Bandai Namco)

Paul

Despite newbie frustration, Paul's potent mixup game remains untouched (Image via Bandai Namco)

Regardless of beginner frustration, Paul’s potent mixup recreation stays untouched (Picture through Bandai Namco)

Raven

Raven gets the standard suite of bug fixes (Image via Bandai Namco)

Raven will get the usual suite of bug fixes (Picture through Bandai Namco)

Reina

Tekken 8's most popular newcomer is no longer plus on throw break (Image via Bandai Namco)

Tekken 8’s hottest newcomer is now not plus on throw break (Picture through Bandai Namco)

Shaheen

Something tells us SS4 was never intended to be a footsies move in the first place (Image via Bandai Namco)

One thing tells us SS4 was by no means supposed to be a footsies transfer within the first place (Picture through Bandai Namco)

Steve

The boxer's flashiest wall combo ender is now a more reliable option (Image via Bandai Namco)

The boxer’s flashiest wall combo ender is now a extra dependable possibility (Picture through Bandai Namco)

Victor

DB2 counter-hit combos should work as intended against smaller opponents (Image via Bandai Namco)

DB2 counter-hit combos ought to work as supposed towards smaller opponents (Picture through Bandai Namco)

Xiaoyu

Xiaoyu's parry could lead to strange situations in 1.02 (Image via Bandai Namco)

Xiaoyu’s parry may result in unusual conditions in 1.02 (Picture through Bandai Namco)

Yoshimitsu

Yoshimitsu players shouldn't be surprised by this massive list of bug fixes (Image via Bandai Namco)

Yoshimitsu gamers should not be stunned by this huge record of bug fixes (Picture through Bandai Namco)

Zafina

Zafina's drawbacks are now less of a burden across multiple stances (Image via Bandai Namco)

Zafina’s drawbacks at the moment are much less of a burden throughout a number of stances (Picture through Bandai Namco)

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