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In a PAX East interview with TheGamer, Ultimate Fantasy helmsman Naoki Yoshida (the well-loved Yoshi-P), FF16 DLC director Taeko Kujiraoka, and localization director Michael-Christopher Koji Fox confirmed some love for the long-dormant Ultimate Fantasy Ways collection—although any sort of new Ways entry nonetheless sounds a great distance off.
One factor that does not appear to be within the playing cards in any respect is utilizing FF16’s setting as a leaping off level for a Ways recreation. Yoshida mentioned that “We would not need to do the identical story that seems to be a distinct story,” whereas Fox quipped, “What would we even name it? Ultimate Fantasy 16 Ways? That is loads.”
Yoshida additionally doubted that Ultimate Fantasy 16’s signature Eikons (summons like Ifrit from earlier video games), in addition to the big scale of its battles, might slot in a grid and turn-based format: “How would we even do the Eikon versus Eikon battles in that model? When you have the Eikons, what number of squares is an Eikon going to be? You could have extra individuals on the market as nicely, so what in regards to the wait time in-between?”
Nonetheless, Yoshida says that the present Ultimate Fantasy workforce members are “all followers” of the Ways collection, and supplied a tantalizing little bit of hope for FF Ways’ future: “The collection does lend itself to [Final Fantasy 16’s] sort of storytelling, and we love Ways as nicely. It is most likely about time that we do a brand new one.”
A faint scrap for me and my fellow Ways-likers, and I gotta surprise what a neo-Ways would even seem like within the present area. Indie devs mainly have the market cornered on turn-based techniques video games with grid maps, lots of them deliberate homages to the Ways collection, whereas within the triple-An area XCOM’s gone on hiatus after revolutionizing the style and Nintendo’s Fireplace Emblem collection is loving life after Awakening started its fashionable period a decade in the past.
Would a brand new Ways recreation go for a lower-cost, HD-2D riff on the traditional video games? Or would Sq. Enix go all in on large manufacturing values? I believe will probably be a while earlier than we discover out both method. You’ll be able to try TheGamer’s full interview with Yoshida and firm, which works extra in depth on Ultimate Fantasy 16’s upcoming second DLC—a DLC we PC avid gamers would possibly really get to get pleasure from quickly, provided that work on the sport’s PC port is “going smoother” than anticipated.
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